The original game had Zelda hiding as Sheik for most of the adventure, which was cool but also felt like she was just waiting for Link to do all the work. In this remake, the narrative has been restructured so that Zelda is actively escaping Ganondorf’s grasp while Link is waking up the sages. You’ll see her sneaking through Hyrule Castle, outsmarting Stalfos, and even having a few tense conversations with a suspicious Ganondorf.
There’s even a whole new dungeon called the Twilight Sanctuary where you play as Zelda alone. It’s a stealth-puzzle hybrid that involves navigating a cursed library filled with evil books that try to attack you. Because of course evil books exist in Hyrule. Why wouldn’t they?
The best part? She gets to call Link out on his silence. At one point in the game, she says, “You’ve been following me around for seven years, and the best you can do is a thumbs up?” It’s hilarious, heartfelt, and honestly, it’s the kind of banter we’ve been craving since 1998.
What About the Classic Elements?
Don’t worry, purists. The original N64 experience is still here, warts and all—if you want it. The remake includes a “Retro Mode” that lets you toggle the original graphics, controls, and even the wonky aiming with the bow. It’s like putting on a pair of nostalgia goggles that smell like old batteries and Doritos dust.
SWITCH 2 : ZELDA OCARINA OF TIME REMAKE Teasé par NINTENDO pour 2026
But the real gem is the Co-op Mode. You and a friend can play through the entire game as Link and Zelda, either locally or online. One person controls the Hero of Time, the other controls the Princess of Hyrule. Their abilities synergize beautifully—Link can knock down an enemy, and Zelda can freeze it in place for a double-team finisher. It’s like a dance, except the dance partners are stabbing a giant pig monster.